Soulcatcher and Lady by Mr Stripesprite

Members of the Senjak's, by Mr Stripesprite.

The blackness could have been drawn with a compass. The boundary was as sharp as a penstroke. Charred skeletons lay within the black. Swordblades and spearheads looked like wax imitations left too long in the sun. I caught One-Eye staring. "When you can do this trick you'll scare me." "If I could do that I'd scare myself".

–Croaker and One-Eye witnessing the Limper's sorcery, Raven, chapter 2, The Black Company

A wizard (also referred to as a sorcerer) is a person empowered to employ supernatural spells. The worlds connected by the Plain of Glittering Stone give rise to a minority of individuals who are born with an innate talent for magic and sorcery. In context, the vast majority of people have no such talents; most of those who do have inherited the ability from their parents or ancestors. Many wizards were known to have blood relatives with similar powers, such as the Senjak Family.

Abilities and limitations Edit

The full range of magic capabilities is never detailed in the Annals, even during the Book of Lady, although a very wide variety of spells and powers are observed. Powerful sorcery includes: "sendings" that kill outright; summonings that bring terrible creatures over from the demon worlds; spells that can prolong lifespans and heal terrible wounds; glamours that make someone appear to be a different person or altogether invisible; and, difficult shape-changing spells (and corresponding "release" spells) which genuinely transform a person's body into an entirely different shape.

The maximum extent of talent is inherent in the individual, for example: minor wizards like Goblin and One-Eye could never immediately summon the level of power at the disposal of a mighty sorceress like the Lady. Wizardry is limited primarily by the magnitude (innate power) of the caster, their inventiveness and training, and how long they have to prepare the spell. Even a relatively minor wizard like One-Eye was able to, given enough time, forge a weapon that was capable of wounding the demigoddess, Kina. A mighty sorcerer like the Dominator might have been able to forge such a weapon in weeks or perhaps even days, instead of it becoming the obsession of many years.

Word, gesture, or sometimes both, are required for the casting of apparently all spells. Words in the form of singing also apply: Raker began singing a spell to protect himself from his killers in The Black Company. Lady reflects that strangulation is one of the most effective ways to kill a wizard since it precludes the possibility of them vocalizing a spell. And, even the powerful practitioners Limper and Whisper are fully neutralized when Croaker and Raven gag them and bind their fingers in the Forest of Cloud.

Lady summarised this as follows:

Strangling a sorcerer is a good way of disposing of him. One of Spinner's magnitude relies heavily on voice spells and, secondarily, gesture spells. Stick him with a knife or sword or missile and he can still use both voice and hands unless you kill him instantly. A Narayan could take away the voice. Assuming he could break a neck as fast as he claimed, gestures would not matter.

Lady on assassinating Shadowspinner, chapter 53, Dreams of Steel

The "release spells" used to bring a shape-shifted person back to their original form are described in She Is The Darkness as having "terms" and "postulates". These geometrical descriptors presumably apply to other types of complex spells.

True name Edit

The most significant limitation faced by all wizards is their own true name. Anyone who knows the true name of a wizard can render their spells powerless. An arrow inscribed with a wizard's name can pierce through complex protective spells to deliver genuinely dangerous wounds, whereas a normal weapon would be ineffective. And, most importantly of all, there is even a simple ritual that an enemy can perform which utterly strips away a wizard's innate magical talent forever. This ritual can be performed by a insignificant wizard against a sorcerer of god-like power. The final portion of the ritual simply involves invoking the target's full name within earshot of the target.

Life extension, immortality, and durability Edit

Perhaps the most remarkable power attributed to magic in the Black Company series is the extended lifespan of even some minor of wizards. One-Eye is almost certainly passed the two-hundred-year mark by the end of the chronicle, and The Lady seemed to think that living forever was a realistic goal for her when she was in the fullness of her power. For powerful sorcerers, this extends far beyond simply an extended life-span: the Hanged Man survived the bite of the noose (albeit with gruesome wounds); Soulcatcher survived decapitation, was able to control her body below the neck, and later reconnected her head to it; and, the Limper survived numerous different kinds of horrendous attacks that would have killed a normal person countless times over, including decapitation.